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1. Kill Assist - in Player Features and Ideas Discussion [original thread]
I'm sure this has been put forward before but it's worth saying again (and again and again) those offering remote assistance to a damage dealer on a killmail should be on that killmail. To clarify remote assistance includes: remote reps, shield t...
- by Daelin Blackleaf - at 2008.12.09 16:54:00
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2. Don't nerf the Falcon, boost ECCM! - in Player Features and Ideas Discussion [original thread]
EW should be balanced between types so that they are euqally valid. That means: Each should be equally valid against a ship fitted to counter. Each should be equally valid against a ship not fitted to counter. ECM being the only EW useful agains...
- by Daelin Blackleaf - at 2008.10.22 13:53:00
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3. BlackOps & The Gallente failboat - in Player Features and Ideas Discussion [original thread]
While I agree that making the Sins primary feature among it's class high DPS via drones was a bad idea I'd like to point out that the tier system and uniformity of hull tiers in a t2 class is tied to industry. Removing the tier system would have ...
- by Daelin Blackleaf - at 2008.10.11 15:28:00
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4. Logo's and paint. - in Player Features and Ideas Discussion [original thread]
Before posting a "new" idea check on Eve-Search that it hasn't been suggested dozens of times before. It's a good idea, a popular idea, but it seems not to be a feasible idea as CCP don't seem to plan on implementing it anytime soon. We were, ...
- by Daelin Blackleaf - at 2008.09.09 11:02:00
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5. I almost killed an Astarte today! - in Player Features and Ideas Discussion [original thread]
As soon as we can look outside to at least try and ensure we're not un-docking into a blatant trap, then the targets timer can reset every time performs an aggressive action on the target. Until then it would just swing things the other way and m...
- by Daelin Blackleaf - at 2008.09.09 10:04:00
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6. The Coriault Constellation in Sinq Laison - in Player Features and Ideas Discussion [original thread]
Population values aren't constant, odds are your lucky enough to be playing during a time where lag is at a minimum. Evenings (EVE time) during week days can get pretty bad with some hefty module activation times, weekends can be a nightmare of di...
- by Daelin Blackleaf - at 2008.09.08 03:21:00
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7. The Coriault Constellation in Sinq Laison - in Player Features and Ideas Discussion [original thread]
Agent locations on the whole really do need looking at. There's a whole lot of unnecessary lag being caused by these clusters of agents and dispersing them to other areas is a simple, cheap, effective fix that would yield a lot of improvement.
- by Daelin Blackleaf - at 2008.09.07 23:50:00
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8. Dodixie requires deicated server - in Player Features and Ideas Discussion [original thread]
Originally by: Xindi Kraid While it is refreshing that somone is *****ing system not Jita this is not possible. Tranquility is a server cluster. Each system runs on several servers and adding a second node would cause the system to become...
- by Daelin Blackleaf - at 2008.09.07 23:27:00
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9. The Scorpion is crammed with sophisticated hi-tech equipment. -? - in Player Features and Ideas Discussion [original thread]
Originally by: Rexthor Hammerfists A Remote Rep scorp has less then 20k armor and resists that waste a remote reps armour amount. I ask you, how many scorps have you seen compared to other battleshipsin this year? That's a lot more tha...
- by Daelin Blackleaf - at 2008.08.30 20:50:00
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10. Ship Freighter (tier 2 freighter) - in Player Features and Ideas Discussion [original thread]
I like it, but it's not useful enough to be sole feature of new tier of freighters.
- by Daelin Blackleaf - at 2008.08.30 20:40:00
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11. [ forum Improvement ] Topic Tick Box for Devs to say, yes we have read - in Player Features and Ideas Discussion [original thread]
I likes it, though the devs should tick a certain post (which will apply the icon to all previous posts) to let us us know they have read this far. A little X to say we're sick of your shit and we're not reading any further would be nice too.
- by Daelin Blackleaf - at 2008.08.30 20:36:00
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12. The Scorpion is crammed with sophisticated hi-tech equipment. -? - in Player Features and Ideas Discussion [original thread]
It's a unique, high hp, low skill req, insurable EW ship. It's not used in fleets these days because with all the high SP chars floating around it'd make more sense to put less skilled players on the line in sniping BS and have the more specialize...
- by Daelin Blackleaf - at 2008.08.30 20:34:00
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13. Introduce FULL auto-balancing rewards for mission-running, not just LP - in Player Features and Ideas Discussion [original thread]
And Venkul your quite right, the popularity of Golems caused by their ability to run all missions well is killing off variety. Frankly I hate feeling like I have to fly a Caldari ship to get the best ISK/hr outside of Caldari space. The Golem sho...
- by Daelin Blackleaf - at 2008.08.29 19:49:00
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14. Introduce FULL auto-balancing rewards for mission-running, not just LP - in Player Features and Ideas Discussion [original thread]
Originally by: davcin That may all be, but what Rethreaded/you are proposing is, to me at least, another way to end up nerfing the high sec mission and to try to bring more players to lowsec. I don't care whether more people come to lo...
- by Daelin Blackleaf - at 2008.08.29 19:38:00
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15. Interdictors need love - in Player Features and Ideas Discussion [original thread]
I'm reserving judgment on this and similar issues until the speed changes, in whatever form they are finalized, go through. Wouldn't surprise me if others are too.
- by Daelin Blackleaf - at 2008.08.29 07:46:00
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16. New utilitary ship class, TUG (non-racial) ; also, new caps in highsec - in Player Features and Ideas Discussion [original thread]
I like the way you presented the idea (without bogging it down with exact stats, names, etc), but I'm not a big fan of the idea itself. Moving most ships like this would be somewhat pointless, and capitals are just too big/high mass to use jump g...
- by Daelin Blackleaf - at 2008.08.29 07:43:00
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17. Introduce FULL auto-balancing rewards for mission-running, not just LP - in Player Features and Ideas Discussion [original thread]
The tags go by rank: Bronze & Copper = Private Electrum & Silver = Corporal Brass & Gold = Sergeant Palladium & Platinum = Lieutenant Crystal & Diamond = Captain Some officer tags have ranks as low as corporal but I'm going to assume/hope that's...
- by Daelin Blackleaf - at 2008.08.29 07:25:00
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18. Introduce FULL auto-balancing rewards for mission-running, not just LP - in Player Features and Ideas Discussion [original thread]
Originally by: Akita T Either of those could be a good, neutral or a bad thing, depending from whose viewpoint (the trader moving tags around, the mission-runner trying to get the proper tags for certain offers, or the mission-runner who j...
- by Daelin Blackleaf - at 2008.08.29 01:03:00
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19. Introduce FULL auto-balancing rewards for mission-running, not just LP - in Player Features and Ideas Discussion [original thread]
Originally by: Sandra Tyrell Stuff I don't want to sound rude but I'm not having this conversation anymore. I'll happily reply if we can keep things loosely focused on the proposal being put forward here. Originally by: verde b...
- by Daelin Blackleaf - at 2008.08.28 13:50:00
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20. Introduce FULL auto-balancing rewards for mission-running, not just LP - in Player Features and Ideas Discussion [original thread]
Could this system be applied to FW missions to make them scale up to worthwhile? Or are they just hopelessly worthless?
- by Daelin Blackleaf - at 2008.08.27 17:51:00
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